Exclusive Q&A with Guerrilla Games
In this exclusive Q&A with
Seb "MotherH" Downie of Guerrilla Games,
Killzone 2 developers, you'll find not only answers to many questions,
but also tips & hints about the game and its future.
Seb Downie reveals upcoming multiplayer event 'Snipe the Dev', provides
multiplayer advices, compares online gamers skills with their own.
Are even further visual improvements possible? Did Killzone 2 reach
the limits of Playstation 3? What is the possibility of an in-engine
Killzone movie? Answers to these and many more questions you'll
find in this interview
Read the interview
Killzone 2 Behind the Bullet- Resource for 3D Artists
The most advertised features of "
Killzone 2 Behind the Bullet Demo" are the time
manipulation and the camera control. However, I find another feature
far more interesting than the rest- the visual debug modes. In other words,
you can view separate visual layers and compare them side-by-side to the
final composited image. The debug modes are
Normals, Shininess
(
Specularity/Reflectivity),
Lighting,
No Post [-Processing] and
Depth (I just wish that rigging components were included too).
The fascinating thing is that you can see how different components affect the
final render
in real time and move the camera for more details.
If you're a 3D artists, then you should definitely find a playstation
and go through the Bullet Demo for educational purposes.
Read more
Killzone 2 Post-Release Review
Killzone 2 is so beautiful and polished that they could use the engine for
making a full length movie- and film makers even wouldn't need a
post-processing. In fact, Killzone 2 US TV Ad shows off its cinematic
quality in the full glory- it's completely in-engine
(
read Q&A with TV Ad makers here).
Now, take all this visual awesomeness and put it on a flawlessly working
multiplayer engine- and you will get the right picture of Killzone 2.
So, welcome to the hell of Helghast, private!
You will have a hard time here, but you won't forget it. Ever.
Read full review
[LOG] Killzone Live Q&A #2![[LOG] Killzone Live Q&A #2](http://www.slavinskas.com/horrorstyle.com/game/killzone/article/img/killzone-2-answers-2.gif)
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Playstation.Blog: Killzone.com Live Q&A #2, 25th Feb 2009
[Time: 12:00PM PST]
Jeff Rubenstein, PlayStation.Blog: Hi Everyone, and welcome to our second Killzone Chat with Guerrilla Games!
Jeff Rubenstein, PlayStation.Blog: We're joined by Jan-Bart Van Beek and Geert Donker, who worked on the ad you probably saw last week. Fire away with questions!
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[LOG] Killzone Live Q&A![[LOG] Killzone Live Q&A](http://www.slavinskas.com/horrorstyle.com/game/killzone/article/img/live-chat-screenshot.gif)
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Playstation.Blog: Killzone.com Live Q&A, 18th Feb 2009
[noon Pacific/3pm Eastern/9pm CET]
Producer Seb Downie is standing by at Guerrilla Games in lovely Amsterdam to answer your questions
[Please note that all comments will be moderated, so be please patient after entering a question.]
Jeff Rubenstein, PlayStation.Blog: Actually, we've got a couple of questions to get things going, culled from earlier comments. First: Can I set up a clan tournament through Killzone.com?
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